Age group: U16
Focus: Game prep
Duration: 65 minutes
Drills: 7
Drill the situations games come down to. Last shot, end-of-quarter, 2-for-1, defending a 3-point lead. Every team needs this muscle memory.
Pairs, 5 metres apart. 20 chest passes, 20 bounce passes, 20 overhead passes, 20 one-handed push passes (10 each hand).
Fundamentals warm-up every coach should run every practice. Countless turnovers prevented.
Each player shoots two free throws after a hard physical task (10 push-ups, sprints, rebounds). Best percentage on the team sits out the next sprint.
Replicates late-game fatigue. Most missed FTs happen at 4-2 with 6 seconds left, not in calm drills.
Coach sets scenario: 6 seconds left, down 2, ball at half-court. Run a play that ends in a quality shot. Score wins. Repeat 5 times.
Game-clock training. Every team needs late-game muscle memory.
Coach calls: 12 seconds left in the quarter, ball at half-court. Run a full possession, work for a quality shot, release before the buzzer.
Most common end-of-quarter situation. Get a good shot, don't waste the possession.
Ball-handler tries to advance up a sideline. Two defenders trap as soon as the dribbler picks up. Trapper #1 was on ball; trapper #2 sprints from across.
Most aggressive defensive pressure, plus the recovery if the trap fails.
Ball-handler trapped in corner by two defenders. Press break: pivot AWAY from trap, find safety valve in the middle, pass to break pressure.
Most teams fold to traps. Teams that don't fold beat presses. Composure under pressure.
End-of-practice: 30 seconds each, toe touches, quad stretch, hamstring stretch, calf stretch, lunge stretch, cobra back stretch, shoulder rolls. Total 4 minutes.
Most coaches skip it. Don't. Recovery starts here. Players who stretch consistently miss less practice from soreness.